Actually, I think it's best to first vote for the armor (whether or not to use it as a gameplay mechanic). It still can be used in the story though if we decide not to use it as a gameplay mechanic.
So, armor as a gameplay mechanic: Yes or no?
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Actually, I think it's best to first vote for the armor (whether or not to use it as a gameplay mechanic). It still can be used in the story though if we decide not to use it as a gameplay mechanic.
So, armor as a gameplay mechanic: Yes or no?
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I'd vote no, so it seems like option 6 is most popular so far. The armor just doesn't seem necessary, storywise or as a mechanic. We'll already have abilities like Defender, Screens, and boosts after all.
Option 2 is ok for me, so summon = new keyblade for an specific ammount of time?
If there are armoured designs then they shouldnt be left wasted, Armours could be used like in BBS, only used in Keyblade Graveyard to fight against Old Xehanort or in this case against theur master.
BTW im thinking in makin a new account (I dislike the name LegendScarlet. To tell the truth my original name was legendaryscarletknight but it was way to long)
ShadowMimicry sounds okay for me, some of you should know why
People believe I´m crazy when I point a silver gun to my head and then shout PERSONA.
Side note: If the armor isn't used as a gameplay mechanic, it doesn't mean that they won't be in the game. They can appear in the story but they won't be something like Drive Forms etc. They'll just appear but won't affect the gameplay.
And Legendscarlet, I wouldn't do that if I were you. Multiple accounts are kinda forbidden on the forums. I suggest you discuss this with the mods, maybe they'll have a solution for you.
That wouldn't make them gameplay mechanics but just another attire, nothing more. That's the thing me and Inverse are saying, they basically only have a purpose for the story (kinda, they're not necessary at all but they can fit nonetheless) and give a cool look to the character but they aren't supposed to be a gameplay mechanic just because we already have things that do the same thing (abilities like Defender).Originally Posted by Legendscarlet
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Oooooooooh, I get it now. :) I thought that you wanted to remove the armor all together. As long as it's in the game somewhere (most likely the final battle) I'm fine with it.That wouldn't make them gameplay mechanics but just another attire, nothing more. That's the thing me and Inverse are saying, they basically only have a purpose for the story (kinda, they're not necessary at all but they can fit nonetheless) and give a cool look to the character but they aren't supposed to be a gameplay mechanic just because we already have things that do the same thing (abilities like Defender).
Well, I do think they aren't really necessary at all to be in the game but I can understand why people want it in the story. But to make it a gameplay mechanic just doesn't make sense to me because we already have things that basically do the same thing (we have transformations -> the 'Summons' and Keyforms and we have defensive abilities like Defender to help us when our HP is low).
As for now, option 6 seems to be getting the most amount of votes.
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Yeah option 6
6. Armor is eliminated. Summons and keyforms are combined
2. Keyforms and summons are combined. It would function like a Command style, but each summon would also transform the keyblade. Armor is a separate mechanicSo it is even forbidden if I abbandon completely LegendScarlet account? I´ll ask the mods later, they should know if somthing like this has happened before :3 or what can be done.Multiple accounts are kinda forbidden on the forums. I suggest you discuss this with the mods, maybe they'll have a solution for you.

I vote option 5 or 6. But if they aren't going to be prudent in the gameplay, why have them at all? Just seems like a flashy gimmick to me if they have to value when it comes to gameplay.
I guess this settles it, no armor as a gameplay mechanic. The fab four can always transform in their armor form due to story events but the armor would be because of the narrative and will therefore not change gameplay other than getting to play as a character in armor.
So I'm gonna say it again, just because the armor isn't a gameplay mechanic, doesn't mean it can't be used in the game for certain story events. If we have certain events that make using an armor relevant, then I'm ok with it.
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Well, since that's been resolved, there's still something really important we need to figure out: A Command list. Aside from the obvious, like basic spells, strike raid, sliding dash, etc, we want a wide variety of attacks. I think the best way to do this would be to simply put a list of command ideas and a description of them in a spoiler box.
For example:
Spoiler: Possible Commands
The letter insicates who can use the attack. E means everyone can.
About that, if someone suggests attacks/abilities/whatever, do it like this:
Spoiler: Commands
Spoiler: Ability
Pretty much like Inverse did. It makes it easier for people to see what you're talking about (commands, abilities, etc.) and what it does (the description).
I also suggest using the letters Inverse used:
R: Raine
B: Brand
L: Linnea
C: Ciel
E: Everyone
That way, we can see which command/ability/... is exclusive for which character. It's pretty obvious but important nonetheless.
@Inverse; About the Water spell, not sure if stunning the enemy is the way to go, stunning seems more something for Thunder spells imo. I think slowing them down is better. It makes sense too 'cause if you f.e. jump with your clothes on in water and come out, you'll feel heavy as hell, the weight of the water in your clothes will slow you down. Just a thought.
As for some commands I have in mind:
Spoiler: Commands
Last edited by king_mickey rule; March 13, 2012 at 09:15 PM.
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@KMR: Yeah, I can see you're coming from with the Water Spell. let's change that to slow.
All your command ideas look good. You created this thread, so maybe you could edit the OP with our list.
Also, don't forget to mention which old commands you want to bring back as well. It may seem annoying, but we actually need to mention every one.
Just a note: I don't think we should have a version of attacks for each element. (Like having a fire dash, blizzard dash, wind dash, etc.) It makes the attack feel more boring and unorginal. For example, in BBS, There was a fire surge and a thunder surge, but no blizzard surge. there was a freeze raid, but spark raid and wind wind raid did different things entirely.
Spoiler: Returning Commands from BBS
There are more, obviously, but its a long list and I don't feel lie doing it all right now.
The thing about the various sorts of Surges/Strikes is that it's just easier to animate. The effects from the attack are different (Lightning/Fire effects etc.) but the movement of the character stays the same.
If we really want that every attack looks different, then we're gonna need one hell of a lot animations for our characters. Just sayin'
Anyways, I'll put up a list in the OP by the end of the week.
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I didnt mean that they looked different, I meant that each element only has certain kinds of attacks. Like Ice doesnt have a Surge, thunder doesnt have and Edge, fire doesn't have a Raid, etc.