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Old 08/10/08, 08:37 PM   #1
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Default Gameplay ideas for KH3

Post your gameplay ideas for KH3 and comment on others'.

Here are mine:

- KH3 should have more interactivity and platforming,KH1.
- There should be 4 party members instead of 3,so that Donald or Goofy don't have to be replaced by a world specific one.
- Reaction Commands should be more advanced,like instead of just pressing triangle to execute a Reaction Command in battle,a mini-game must be done,like button mashing or timing.
- Dual wielding without having to go into a Drive Form.
- Harder difficulties,like Critical Mode.
- Larger areas in worlds.
- World specific Drives.
- More trio Limits for Sora,Donald and Goofy instead of just the Trinity Limit.
- Trinity Marks should return with some new Marks.
- Previous Drive Forms should return with new attacks and abilities,including upgraded versions of previous ones,like Glide LV4.
- More non-playable characters in worlds.
- A day and night system should be implemented for some worlds.

So,go ahead,post your gameplay ideas for KH3 and comment on others'
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Old 08/10/08, 08:45 PM   #2
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Default Re: Gameplay ideas for KH3

Well most of it is good but NO MORE LIMITS PLEASE! And night system would be cool
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Old 08/10/08, 08:47 PM   #3
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Default Re: Gameplay ideas for KH3

i wouldn't want to duel wield w/o an enhancment.....

really as long as its good i dont care
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Old 08/10/08, 08:56 PM   #4
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Default Re: Gameplay ideas for KH3

The only thing I didn't like of your idea was the dual wielding w/o the Drive Forms and the 4 members to a party.
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Old 08/10/08, 09:34 PM   #5
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Default Re: Gameplay ideas for KH3

Quote:
Originally Posted by Relentless Blitz View Post
Post your gameplay ideas for KH3 and comment on others'.

Here are mine:

- KH3 should have more interactivity and platforming,KH1.
- There should be 4 party members instead of 3,so that Donald or Goofy don't have to be replaced by a world specific one.
- Reaction Commands should be more advanced,like instead of just pressing triangle to execute a Reaction Command in battle,a mini-game must be done,like button mashing or timing.
- Dual wielding without having to go into a Drive Form.
- Harder difficulties,like Critical Mode.
- Larger areas in worlds.
- World specific Drives.
- More trio Limits for Sora,Donald and Goofy instead of just the Trinity Limit.
- Trinity Marks should return with some new Marks.
- Previous Drive Forms should return with new attacks and abilities,including upgraded versions of previous ones,like Glide LV4.
- More non-playable characters in worlds.
- A day and night system should be implemented for some worlds.

So,go ahead,post your gameplay ideas for KH3 and comment on others'
Yes, yes, maybe, that'd be sick, I'd like that Critical was fun, Yes the worlds were kinda small, Maybe, No, Maybe, Yes, Yep, And that'd be awesome.
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Old 08/10/08, 09:44 PM   #6
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Default Re: Gameplay ideas for KH3

I think too many party members could be a problem. Duel weilding maybe but I like the night/day system, Trinity marks should return, and the worlds need to be bigger. Some areas are too small. And the reaction commands could use some more diversity.
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Old 08/10/08, 09:48 PM   #7
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Default Re: Gameplay ideas for KH3

Riku should go Super Saiyan 3.
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Old 08/10/08, 09:52 PM   #8
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Default Re: Gameplay ideas for KH3

Here's my list.

-Donald and Goofy to be playable. I'd like to be able to switch who I'm playing as among the three, and have the other 2 be taken over by AI.

-Speaking of AI, I want BETTER AI. I want something along the lines of a Critical mode for more of a challenge, but no more of the same crap difficulty inefficiency. I know that I whine about this a lot, but it's time they do something. The only thing they do, is make it so that attacks do more damage. So, fighting still isn't challenging, because we have the same lame-brained AI, but if we screw up once, we're dead. They'd better fix that by balancing it out.

-(This could go for BBS as well, but I'm thinking more for KHIII) I would love for The Coliseum to return, but to have a new section (much like KHII), but this time, of Mt. Olympus itself. I want Zeus to show up.

-I want Sora's hair to grow for Christ's sake.

-Going back to the Coliseum, I want SDG to finally be considered 'heroes'.

-This is the most important thing. There was KH. There was KHII to explain what happened afterwords. Both games, as far as understanding what happened beforehand didn't need any other clarification. However, BBS (which, as a prequel, would usually try to fill in those plot holes), is coming anyway. This fact strongly implies that the events of BBS are so crucial that they're relevant throughout all KH games and I doubt the conflicts will be resolved. Why? Because then, what would be the point of making the game in that case? You would just be able to call it a spin off, since its result ends and otherwise doesn't affect KH. Considering throughout all KH titles so far, nothing from the BBS days is truly looked at, I lean towards the idea that it's just been an underground conflict and that it will rise once more in KHIII. I want KHIII to bring closure to restless events that I believe will take place in BBS.
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Old 08/10/08, 09:54 PM   #9
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Default Re: Gameplay ideas for KH3

day to night transitions would be pointless. i would like to see new optional bosses that DONT come from square (or at least not from ff7....) and for the love of all things good and holy. kairi must not lay a finger on a keyblade or any weapon or any kind.

also donald and goofy as playable characters. and a harder difficulty with bigger badder bosses.
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Old 08/10/08, 09:55 PM   #10
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Default Re: Gameplay ideas for KH3

You forgot an important thing.
NEW CLOTHES FOR SORA! XD
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Old 08/10/08, 10:00 PM   #11
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Default Re: Gameplay ideas for KH3

No more gummi ship.... thats it.
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Old 08/10/08, 10:02 PM   #12
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Default Re: Gameplay ideas for KH3

Quote:
Originally Posted by -Calafas- View Post
No more gummi ship.... thats it.
THIS!!
















IS!ANNEX!
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Old 08/10/08, 10:02 PM   #13
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Default Re: Gameplay ideas for KH3

yeah it would be a great thing to get rid of the gummi ship.
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Old 08/10/08, 10:03 PM   #14
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Default Re: Gameplay ideas for KH3

Quote:
Originally Posted by Euphoric Sorrow View Post
Here's my list.

-Donald and Goofy to be playable. I'd like to be able to switch who I'm playing as among the three, and have the other 2 be taken over by AI.

-Speaking of AI, I want BETTER AI. I want something along the lines of a Critical mode for more of a challenge, but no more of the same crap difficulty inefficiency. I know that I whine about this a lot, but it's time they do something. The only thing they do, is make it so that attacks do more damage. So, fighting still isn't challenging, because we have the same lame-brained AI, but if we screw up once, we're dead. They'd better fix that by balancing it out.

-(This could go for BBS as well, but I'm thinking more for KHIII) I would love for The Coliseum to return, but to have a new section (much like KHII), but this time, of Mt. Olympus itself. I want Zeus to show up.

-I want Sora's hair to grow for Christ's sake.

-Going back to the Coliseum, I want SDG to finally be considered 'heroes'.

-This is the most important thing. There was KH. There was KHII to explain what happened afterwords. Both games, as far as understanding what happened beforehand didn't need any other clarification. However, BBS (which, as a prequel, would usually try to fill in those plot holes), is coming anyway. This fact strongly implies that the events of BBS are so crucial that they're relevant throughout all KH games and I doubt the conflicts will be resolved. Why? Because then, what would be the point of making the game in that case? You would just be able to call it a spin off, since its result ends and otherwise doesn't affect KH. Considering throughout all KH titles so far, nothing from the BBS days is truly looked at, I lean towards the idea that it's just been an underground conflict and that it will rise once more in KHIII. I want KHIII to bring closure to restless events that I believe will take place in BBS.
aren't SDG considered heroes since they were put into the stars....

and nomura said that these games connect to kh3 or future kh titles
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Old 08/10/08, 10:04 PM   #15
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Default Re: Gameplay ideas for KH3

i'd like the ability to kill off ur own team members. so like, if Donald f**ks up ONE MORE TIME, u get to decapitate him (:<
i'ld also like the Mushroom XIII's to come back; that was fun!
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