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Old 08/11/08, 01:13 AM   #31
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Default Re: Gameplay ideas for KH3

I'd like for there to be less Gummi Ship. Find a cooler way to get around. Also, I wouldn't want to particularly just play as Donald and Goofy when you switch with them. What if, you could switch with like Riku too?

After you beat a world with Sora, it switches you to Riku to do a mission. Then it keeps going on and on, switching.
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Old 08/11/08, 01:15 AM   #32
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Default Re: Gameplay ideas for KH3

That would depend on the plot of KH III.
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Old 08/11/08, 01:27 AM   #33
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Default Re: Gameplay ideas for KH3

Quote:
Originally Posted by Relentless Blitz View Post
Post your gameplay ideas for KH3 and comment on others'.

Here are mine:

- KH3 should have more interactivity and platforming,KH1.
- There should be 4 party members instead of 3,so that Donald or Goofy don't have to be replaced by a world specific one.
- Reaction Commands should be more advanced,like instead of just pressing triangle to execute a Reaction Command in battle,a mini-game must be done,like button mashing or timing.
- Dual wielding without having to go into a Drive Form.
- Harder difficulties,like Critical Mode.
- Larger areas in worlds.
- World specific Drives.
- More trio Limits for Sora,Donald and Goofy instead of just the Trinity Limit.
- Trinity Marks should return with some new Marks.
- Previous Drive Forms should return with new attacks and abilities,including upgraded versions of previous ones,like Glide LV4.
- More non-playable characters in worlds.
- A day and night system should be implemented for some worlds.

So,go ahead,post your gameplay ideas for KH3 and comment on others'
I pretty much like all of your ideas. I really do want the Trinity Marks to come back. Those were cool. The day and night thing would seem awesome. If you go to a specific world and it is daytime and you are given an assignment or have to find an enemy at a certain time seems pretty sweet.
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Old 08/11/08, 01:30 AM   #34
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Default Re: Gameplay ideas for KH3

If thre IS Duel-weilding without drive forms or something else, then it'd be too easy, better if it was unlockable content, like if you reach lv 100 in Critical Mode then u ge it or something (idk, thats how i would see it)

Also, yes, a harder difficulty, since every time I play proud mode I pass it really easy, and whenever I play Easy or normal, I die every 5 secnods for some reason.

NO MORE GUMMI SHIPS

Day and Night sounds Kick-ass...
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Old 08/11/08, 01:32 AM   #35
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Default Re: Gameplay ideas for KH3

Day and Night sequences could be diffrent types of Unbirths, Heartless, ec.

Last edited by Ragnarok; 08/11/08 at 01:39 AM.
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Old 08/11/08, 01:39 AM   #36
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Default Re: Gameplay ideas for KH3

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Originally Posted by SunsetSeeker_2.0 View Post
i'd like the ability to kill off ur own team members. so like, if Donald f**ks up ONE MORE TIME, u get to decapitate him (:<
i'ld also like the Mushroom XIII's to come back; that was fun!
The "killing off your own teammate" should only be used for Donald....I hate that guy, whack him into a bloody pulp with Fenrir and Ultima xDD

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Not only his hair, but him as a character. I really dislike this goody goody faggotry attitude of his, acting no where near his age - perhaps he's mildly retarded. Christ, I want him to be human, have flaws, etc. He's gonna be like, well... I would assume either 17 or 18 in KHIII.

If I see him playing, "Ring Around the Rosie" at that age, I'm getting a refund. >.>
Exactley what i was thinking, and there should be cursing in the game, idk if this should be added but would give u a better sense of AI, like he's acting his age, for example:

"Donald you motherf***ing piece of s**t, i hope you f***ing die you f***ing a*s d**k (Multiple bleeps)"

but seriously, words like damn and hell and stuff...not like f**k and stuff, unless they want to 0_o
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Old 08/11/08, 01:55 AM   #37
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Default Re: Gameplay ideas for KH3

All great ideas (especially a dramatic death of Sora).
Dual-Wielding w/o drive is awesome, but too easy. It would be sweet if it was unlocked after completing the game though.
I want to play as Riku more. CoM and the last battle of KHII were my only chances and I want more.
Kairi should leave.
Sora definitely needs to act older.

Personally, the best addition to the game I could think of would be a final battle where you played as Riku, older version of Terra, older version of Ven, older version of Aqua, Mickey, and Sora and alternated while taking out a huge unbirth that survived BBS. Also, the unbirth would kill Sora during the battle. It would give Square-Enix a chance to give a Kairi-Sora kissing scene that many fans want and a tragic death that normal people want. Plus, you would get to play as an extremely angry Riku and kick serious butt.
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Old 08/11/08, 02:03 AM   #38
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Default Re: Gameplay ideas for KH3

Oh and maybe a secret boss like Xemnas and Terra (ES). Maybe...Sepheroth? lol
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Old 08/11/08, 02:07 AM   #39
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Default Re: Gameplay ideas for KH3

as overused as Sephiroth is... it's just so rewarding to kill him, but you already know he's the best boss you're gonna fight.

I vote for Sephiroth as the 2nd hardest secret boss!
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Old 08/11/08, 02:12 AM   #40
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Default Re: Gameplay ideas for KH3

I think that there should be a Terra or Xemnas final boss. It would be cool, showing you that he's no completely dead....

Oh, I had this great idea for a future boss called The Darkness.

Sora's in the Dark Realm. The Darkness creates replicas of Xehanort's Heartless, and Xemnas. Then you have to fight them both, with Nobodies and Heartless appearing.
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Old 08/11/08, 02:13 AM   #41
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Default Re: Gameplay ideas for KH3

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Originally Posted by Euphoric Sorrow View Post
I'd rather there be no dual-wielding at all, unless it's for a special occasions. I don't want the drive forms to come back either.
Yes, yes, yes.

No drives at all. Or maybe 1 drive that ONLY lets you dual wield for a set amount of time without the insane mid-air acrobatics and retarded color change...
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Old 08/11/08, 02:15 AM   #42
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Default Re: Gameplay ideas for KH3

Yeah, something like when Roxas dual-wielded against Axel. That was a fun battle, but it wasn't crazy.
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Old 08/11/08, 02:22 AM   #43
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Default Re: Gameplay ideas for KH3

Who else thinks that Kairi needs to dump Sora and go with Riku?
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Old 08/11/08, 02:22 AM   #44
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Default Re: Gameplay ideas for KH3

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Originally Posted by Euphoric Sorrow View Post
Yeah, something like when Roxas dual-wielded against Axel. That was a fun battle, but it wasn't crazy.
Yeah, just like that battle. It was perfect. Wasn't over the top.
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Old 08/11/08, 02:26 AM   #45
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Default Re: Gameplay ideas for KH3

i would like limit form.... only if dodgeroll and strike-raid isn't already an ability
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