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Old 07/14/08, 03:16 AM   #76
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Default Re: 358/2 Days Welcomes Riku into Playability.

well as plausible as the theory sounds, it's still 50/50 whether Riku really is playable. For the most part, i can only see him in cutscene, or boss fights
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Old 07/14/08, 03:37 AM   #77
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Default Re: 358/2 Days Welcomes Riku into Playability.

Quote:
Originally Posted by CHARGE View Post
The only time i imagine Riku being in 358/2 Days is when Roxas fights him(maybe a boss ) and some assorted cutscenes when Roxas is in data TT....
358/2 Days ends before Roxas is put into the data TT...

Quote:
Originally Posted by Ansem827 View Post
If there is a Reverse/Rebirth mode in 358/2 Days, it could be for Axel instead. Just a thought, though it's not as convincing as RK's idea.
It wouldn't be for Axel. His story will be told with Roxas' story. Riku's on the other hand?
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Old 07/14/08, 03:51 AM   #78
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Default Re: 358/2 Days Welcomes Riku into Playability.

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Originally Posted by Lezard Valeth View Post
I agree that it has to be more than just a coincidence. But it could also be made to make us think that, Nomura said that we wouldn't find out what it means before finishing the game. Now, while your theory is possible, well... You found it. Logically we shouldn't be able to figure what it means.

I also am worrying of the quality of the game in that case, in the sense that two scenario on one DS cartridge is maybe too much.
From what we know, the game will have 13/14 playable character, voice acting, a story mode, a versus mode, all of this with graphics honoring the DS. Adding a Riku scenario on that cartridge makes me fear that they'd have to short Roxas's scenario or something like that..
. :/
Ya I think cuz it was confirmed to be in FULL 3-D and to have ALL 13 members of the org as playable characters in multi-player it may be a bit too much for a DS cartridge to handle. I mean the highest the DS cartridge can hold in 128 MB wich i dont know if thats big or small cuz i dotn know how game file sizing works but i think they mite run out of room...
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Old 07/14/08, 03:52 AM   #79
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Default Re: 358/2 Days Welcomes Riku into Playability.

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Originally Posted by Metalmanmac1 View Post
Ya I think cuz it was confirmed to be in FULL 3-D and to have ALL 13 members of the org as playable characters in multi-player it may be a bit too much for a DS cartridge to handle. I mean the highest the DS cartridge can hold in 128 MB wich i dont know if thats big or small cuz i dotn know how game file sizing works but i think they mite run out of room...
A DS cartridge can hold up to 2GB.
You've been misinformed.
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Old 07/14/08, 03:54 AM   #80
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Default Re: 358/2 Days Welcomes Riku into Playability.

knowing Square Enix, Almost nothing is impossible

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Realizes that BBS is supposed to be twice as long)
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Old 07/14/08, 03:57 AM   #81
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Default Re: 358/2 Days Welcomes Riku into Playability.

sounds great its something i kinda thought of awhile ago but it wasnt as well thought out as your
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Old 07/14/08, 03:59 AM   #82
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Default Re: 358/2 Days Welcomes Riku into Playability.

well there will always be something above your thoughts that make them more possible
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Old 07/14/08, 04:00 AM   #83
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Default Re: 358/2 Days Welcomes Riku into Playability.

Quote:
Originally Posted by Riku-Keyblade View Post
Alright, so I looked up into the size. And the DS Cartridge can hold up to 2 GB of space (which is 4 times the amount of a N64 Cartridge could hold).
Compare that to the 4.7 GB disc that KH2 was on and you could theoretically imagine 358/2 Days as half of KH2 (which was a loooong ass game).
So i don't think we need to worry about the size issue at this point
.
ACTUALLY...a REAL ds cartridge game can only hold up to 128 MB, a HOMEBREW DS cartridge Can hold up to 2GB-8GB depending on the homebrew card. So i think Size is a think to worry about...
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Old 07/14/08, 04:06 AM   #84
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Default Re: 358/2 Days Welcomes Riku into Playability.

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Originally Posted by Metalmanmac1 View Post
ACTUALLY...a REAL ds cartridge game can only hold up to 128 MB, a HOMEBREW DS cartridge Can hold up to 2GB-8GB depending on the homebrew card. So i think Size is a think to worry about...
ACTUALLY, Nintendo makes and lets Developers use 2 GB DS Cartridges.
That's why Nomura makes a snide remark in an interview on how Nintendo is slowly increasing their ROM size (ROM=Cartridge).

Edit: Actually I made a mistake. I misread it as 2GB when it really says 2Gb. Which is about 256 MB. So, it isn't as big as I thought, but basically double of what you were thinking.
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Old 07/14/08, 04:09 AM   #85
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Default Re: 358/2 Days Welcomes Riku into Playability.

Quote:
Originally Posted by Riku-Keyblade View Post
Wouldn't that have the same affect if they were to announce it with the other three?
Well, i mean, it's kinda like spinning a top. everyone's like ooh, ahh, while you frist spin it, and then afterwards, it start slowing down, but then you spin it faster by adding something new.

horrible analogy, but you get my point.
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Old 07/14/08, 04:12 AM   #86
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Default Re: 358/2 Days Welcomes Riku into Playability.

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Originally Posted by Time View Post
Well, i mean, it's kinda like spinning a top. everyone's like ooh, ahh, while you frist spin it, and then afterwards, it start slowing down, but then you spin it faster by adding something new.

horrible analogy, but you get my point.
You always were one for your analogies.
But I get what you're saying, I just think the idea is off.
358/2 Days is the game that will go into detail on what Riku was doing, I'll guarantee that for you know. But the question is whether or not it will do that through Roxas' story, or if it will do it through a second scenario.
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Old 07/14/08, 04:27 AM   #87
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Default Re: 358/2 Days Welcomes Riku into Playability.

Quote:
Originally Posted by Riku-Keyblade View Post
ACTUALLY, Nintendo makes and lets Developers use 2 GB DS Cartridges.
That's why Nomura makes a snide remark in an interview on how Nintendo is slowly increasing their ROM size (ROM=Cartridge).

Edit: Actually I made a mistake. I misread it as 2GB when it really says 2Gb. Which is about 256 MB. So, it isn't as big as I thought, but basically double of what you were thinking.

so...the roms sizes r getting bigger?...this is gana be a problem for hombrew audiences...i'm hoping its 128MB cuz then i can downlaod it....uuu i mean..eh watever...
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Old 07/14/08, 04:31 AM   #88
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Default Re: 358/2 Days Welcomes Riku into Playability.

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Originally Posted by Metalmanmac1 View Post
so...the roms sizes r getting bigger?...this is gana be a problem for hombrew audiences...i'm hoping its 128MB cuz then i can downlaod it....uuu i mean..eh watever...
That doesn't sound like Homebrew, it sounds like Piracy >.>
And yes they are getting bigger, and yes S-E will be using the biggest size available to them.
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Old 07/14/08, 04:35 AM   #89
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Default Re: 358/2 Days Welcomes Riku into Playability.

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Originally Posted by Riku-Keyblade View Post
That doesn't sound like Homebrew, it sounds like Piracy >.>
And yes they are getting bigger, and yes S-E will be using the biggest size available to them.


i REALLY HOPE they dont get bigger...well if it does get bigger the hoembrew card gotta get bigger too...

but SE has been using 128 MB fir every game so far...Even the world ends with you one of the newest games was 128MB, the size is showing no growth





P.S. wen u say piracy it makes it sound all bad...
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Old 07/14/08, 04:38 AM   #90
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Default Re: 358/2 Days Welcomes Riku into Playability.

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Originally Posted by Metalmanmac1 View Post
i REALLY HOPE they dont get bigger...well if it does get bigger the hoembrew card gotta get bigger too...

but SE has been using 128 MB fir every game so far...Even the world ends with you one of the newest games was 128MB, the size is showing no growth





P.S. wen u say piracy it makes it sound all bad...
That's because it is.
Anyways, 358/2 Days is going to be on a 256 MB card, I can guarentee that. What with Nomura and co going size-crazy.
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