| | #946 | |
| 2/3 Join Date: Nov 2007
Posts: 2,087
Rep Power: 15 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
I wonder if they just wont take them out or something | |
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| | #947 |
| Put your Trust in Goofy! | Well, actually, Re:Coded isn't that unfathomable o_O though for some reason I see it more as a DS title, amongst other reasons simply because that if they could release it for the phone, unless they'll revamp it completely, it'll be an utter waste to have it on the DS. I know Re:CoM was like that, but the mobile phones are actually stronger than the GBA, so meh. |
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| | #948 |
| 2/3 Join Date: Nov 2007
Posts: 2,087
Rep Power: 15 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | That would be fun, for the DS, considering Coded is almost puzzle like, it would work |
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| | #949 |
| Mewtwo The Wise Join Date: Jun 2007 Location: With Mewtwo in the Kingdom Hearts Universe
Posts: 1,782
Rep Power: 3 ![]() | I too thought that if they do like a port or some thing for Coded that Coded would go to the DS not psp. But I don't think that their going to something like that any way. As for the save thing and FM I think that they will take that out or something. It be nice that they add something new in the english re:com that japen don't have. |
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| | #950 |
| Put your Trust in Goofy! | Them doing that to begin with in KH1 was part of what even gave birth to Final Mixes :\ so I really hope they won't, and instead see how well that goes before releasing FM+ or something. |
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| | #951 |
| Mewtwo The Wise Join Date: Jun 2007 Location: With Mewtwo in the Kingdom Hearts Universe
Posts: 1,782
Rep Power: 3 ![]() | Will that true but japan or who ever shoundn't really complain I mean they still would get more then what we are getting, also I think that they would still have make a fm even if we don't get some extras. (IMO) Last edited by Egypt; 09/12/08 at 04:30 PM. |
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| | #952 |
| 2/3 Join Date: Nov 2007
Posts: 2,087
Rep Power: 15 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Im so pysched for this :3 It will give me something to do while waiting for Days :3 |
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| | #953 | |
| Rakuen Join Date: May 2007
Posts: 6,615
Rep Power: 18 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
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| | #954 | |
| Put your Trust in Goofy! | Quote:
To be frank though, I kind of wanted the KH2:FM+ more than Re:CoM. I can't really explain it, I just wanted it more >: | |
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| | #955 |
| Ye shall be as Sigmund | Well, CoM on GBA was 30 or 40$... So for me, it looks logical they cannot put a PS2 version to less than what the GBA version was... At least, that's how I see it. |
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| | #956 | ||
| Rakuen Join Date: May 2007
Posts: 6,615
Rep Power: 18 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
I mean, Anime cutscenes from the PS version, touch screen support, dual screen presentation, a new dungeon, and a redone translation to boot? That shit sounds SO cash. >: I'd buy it in a heartbeat. Quote:
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| | #957 | ||
| Put your Trust in Goofy! | Quote:
Quote:
![]() ...or, Marluxia in KH2 ![]() | ||
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| | #958 | |
| Rakuen Join Date: May 2007
Posts: 6,615
Rep Power: 18 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
As for how Re:CoM's gameplay fares in comparison to CoM's, think KH1 with cards and lacking seamless transition from battles. Marluxia the first time around is apparently a huge joke in Re:CoM compared to how he was in the original. Wouldn't know, haven't gotten there yet. | |
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| | #959 | ||
| Put your Trust in Goofy! | Quote:
I was so relieved to have finally made it to KH2 @_@;;; Quote:
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| | #960 |
| Quickly reaching maximum capacity. Join Date: Aug 2008
Posts: 2,670
Rep Power: 15 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | RE:COM had the most unique and interesting gameplay... But it gets old real fast. Like, you basically fight the same way throughout all these worlds just to reach a certain floor and initiate a certain cutscene that took you 2 hours to get. Then, the process repeats itself. Not that it wasn't a fun game, it's just that I could spend way more time playing FM+ without getting bored so quickly. |
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