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Old April 30th, 2007, 12:27 AM   #46
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Default Re: Critique

Quote:
Originally Posted by Sparkle Motion View Post
So, with the sudden influx of newer members, the Graphics section has been taking some hits. There are several members who're gallivanting around this section who can't give acceptable critique. So, this isn't to put them down, rather, it's to help them learn what acceptable critique is.


Unacceptable Critique:
Quote:
I like bothe of them..........

Nothing is really said here. it's spam, plain and simple. We need a LOT less of this. If you have nothing worthwhile to say, don't post at all, please.

Destructive Criticism:
Quote:
Text is horrible, stock is horrible, brushing or smudging or whatever you did is horrible, the whole thing is horribly boring. What program did you use to make this?

These types of posts are what's killing this section. It's rude, stupid, arrogant, and completely unneeded. It's not even critique, it's an outright attack on the person's work.

Acceptable Critique:
Quote:
work on the colors, they're kinda meh-ish +the white lighting and the black light-thingie dont mix well, they're too contrasty or something, meh-ish again

but the bg is overall nice, just a bit random,... a few tweaks here and there, and it'll be better, like the stock and the lighting above it.... typo maybe?

This is borderline acceptable. It's blunt, but it does critique the other person's artwork, but only barely. While this is fine, we'll want more of the next example.

Great Critique:

Quote:
Lesse
The tag is extremely blurry. Instead of Motion Blurring then reducing the opacity/setting it to Lighten you could try to create motion through less conventional methods. Try to work with the flow, instead of just using Motion Blur, because M. Blur hardly ever looks good when applied to an entire tag. On the flow, it's well defined on the left side of the tag, but on the right you have fractals and textures that completely throw it off by going in circles. The stock takes up an incredibly large amount of space on the tag, which just isn't working. There needs to be lighting and a foreground. Sharpening it would help it.

And it could do without the text. Still, keep working on it.
Quote:
His problem isn't making colors stand out, it's his choice in colors. Monotone tags are boring, dull, there's no life in them. It seems as if you just eyedropped and did it all with one or two brushes. That's the meaning of generic. Now if you were to try to use the color theory in your tags then they'd start to look better. Try working with complementaries, split complementaries, and analogous colors. Red > Green. Yellow > Purple. Blue > Orange. Those are your complementaries, try working with those before you try anything else. They'll help your tags pop out. Also try working with depth and flow. These are a bit harder to define, so I'll just let you get used to the color theory before I put too much on you.


These are perfect. They're not sugar-coated, but at the same time they're not attacking the piece. It goes in-depth on the tag, giving them tips and advice on what to do, and they keep their critique on a lighter tone.


So come on guys, what we need is better critique. If you can all remember to put some tact to your posts, then we'll see this sub-forum flourish like it was a year or two ago.
Quoting so people reading latest post still see the original purpose of this thread.

Last edited by Banishing Blade; April 30th, 2007 at 04:20 AM.
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Old April 30th, 2007, 03:27 AM   #47
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Default Re: Critique

BB, if you quote someone who has quotes in their post, the original quotes don't show up. -.-
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Old April 30th, 2007, 03:47 AM   #48
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Default Re: Critique

Quote:
Originally Posted by Ryuuzaki View Post
BB, if you quote someone who has quotes in their post, the original quotes don't show up. -.-
thats why c4e did this-

Originally Posted by Sparkle Motion (Page 1):
So, with the sudden influx of newer members, the Graphics section has been taking some hits. There are several members who're gallivanting around this section who can't give acceptable critique. So, this isn't to put them down, rather, it's to help them learn what acceptable critique is.


Unacceptable Critique:
Quote-
"I like bothe of them.........."


Nothing is really said here. it's spam, plain and simple. We need a LOT less of this. If you have nothing worthwhile to say, don't post at all, please.

Destructive Criticism:
Quote-
"Text is horrible, stock is horrible, brushing or smudging or whatever you did is horrible, the whole thing is horribly boring. What program did you use to make this?"

These types of posts are what's killing this section. It's rude, stupid, arrogant, and completely unneeded. It's not even critique, it's an outright attack on the person's work.

Acceptable Critique:
Quote-
"work on the colors, they're kinda meh-ish +the white lighting and the black light-thingie dont mix well, they're too contrasty or something, meh-ish again

but the bg is overall nice, just a bit random,... a few tweaks here and there, and it'll be better, like the stock and the lighting above it.... typo maybe?"

This is borderline acceptable. It's blunt, but it does critique the other person's artwork, but only barely. While this is fine, we'll want more of the next example.

Great Critique:
Quote 1-
"Lesse
The tag is extremely blurry. Instead of Motion Blurring then reducing the opacity/setting it to Lighten you could try to create motion through less conventional methods. Try to work with the flow, instead of just using Motion Blur, because M. Blur hardly ever looks good when applied to an entire tag. On the flow, it's well defined on the left side of the tag, but on the right you have fractals and textures that completely throw it off by going in circles. The stock takes up an incredibly large amount of space on the tag, which just isn't working. There needs to be lighting and a foreground. Sharpening it would help it."

Quote 2-
"And it could do without the text. Still, keep working on it.
His problem isn't making colors stand out, it's his choice in colors. Monotone tags are boring, dull, there's no life in them. It seems as if you just eyedropped and did it all with one or two brushes. That's the meaning of generic. Now if you were to try to use the color theory in your tags then they'd start to look better. Try working with complementaries, split complementaries, and analogous colors. Red > Green. Yellow > Purple. Blue > Orange. Those are your complementaries, try working with those before you try anything else. They'll help your tags pop out. Also try working with depth and flow. These are a bit harder to define, so I'll just let you get used to the color theory before I put too much on you."

These are perfect. They're not sugar-coated, but at the same time they're not attacking the piece. It goes in-depth on the tag, giving them tips and advice on what to do, and they keep their critique on a lighter tone.


So come on guys, what we need is better critique. If you can all remember to put some tact to your posts, then we'll see this sub-forum flourish like it was a year or two ago.
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Old April 30th, 2007, 04:11 AM   #49
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Default Re: Critique

Quote:
Originally Posted by Sparkle Motion View Post
So, with the sudden influx of newer members, the Graphics section has been taking some hits. There are several members who're gallivanting around this section who can't give acceptable critique. So, this isn't to put them down, rather, it's to help them learn what acceptable critique is.


Unacceptable Critique:

Quote:
I like bothe of them..........
Nothing is really said here. it's spam, plain and simple. We need a LOT less of this. If you have nothing worthwhile to say, don't post at all, please.

Destructive Criticism:

Quote:
Text is horrible, stock is horrible, brushing or smudging or whatever you did is horrible, the whole thing is horribly boring. What program did you use to make this?
These types of posts are what's killing this section. It's rude, stupid, arrogant, and completely unneeded. It's not even critique, it's an outright attack on the person's work.

Acceptable Critique:


Quote:
work on the colors, they're kinda meh-ish +the white lighting and the black light-thingie dont mix well, they're too contrasty or something, meh-ish again

but the bg is overall nice, just a bit random,... a few tweaks here and there, and it'll be better, like the stock and the lighting above it.... typo maybe?
This is borderline acceptable. It's blunt, but it does critique the other person's artwork, but only barely. While this is fine, we'll want more of the next example.

Great Critique:


Quote:
Lesse
The tag is extremely blurry. Instead of Motion Blurring then reducing the opacity/setting it to Lighten you could try to create motion through less conventional methods. Try to work with the flow, instead of just using Motion Blur, because M. Blur hardly ever looks good when applied to an entire tag. On the flow, it's well defined on the left side of the tag, but on the right you have fractals and textures that completely throw it off by going in circles. The stock takes up an incredibly large amount of space on the tag, which just isn't working. There needs to be lighting and a foreground. Sharpening it would help it.

And it could do without the text. Still, keep working on it.
Quote:
His problem isn't making colors stand out, it's his choice in colors. Monotone tags are boring, dull, there's no life in them. It seems as if you just eyedropped and did it all with one or two brushes. That's the meaning of generic. Now if you were to try to use the color theory in your tags then they'd start to look better. Try working with complementaries, split complementaries, and analogous colors. Red > Green. Yellow > Purple. Blue > Orange. Those are your complementaries, try working with those before you try anything else. They'll help your tags pop out. Also try working with depth and flow. These are a bit harder to define, so I'll just let you get used to the color theory before I put too much on you.
These are perfect. They're not sugar-coated, but at the same time they're not attacking the piece. It goes in-depth on the tag, giving them tips and advice on what to do, and they keep their critique on a lighter tone.


So come on guys, what we need is better critique. If you can all remember to put some tact to your posts, then we'll see this sub-forum flourish like it was a year or two ago.
Or that's why you quote tree it.
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Old April 30th, 2007, 04:20 AM   #50
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Default Re: Critique

At least I know how the quote system here works...

Fixed my post.
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Old April 30th, 2007, 04:22 AM   #51
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Default Re: Critique

Oh hay look, two quote trees on the same page. Lulz.
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Old April 30th, 2007, 05:25 AM   #52
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Default Re: Critique

40-post pages shows it as one on each page.

Fear my larger numbers.
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Old April 30th, 2007, 05:31 AM   #53
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Default Re: Critique

Quote:
Originally Posted by Sparkle Motion View Post
So, with the sudden influx of newer members, the Graphics section has been taking some hits. There are several members who're gallivanting around this section who can't give acceptable critique. So, this isn't to put them down, rather, it's to help them learn what acceptable critique is.


Unacceptable Critique:



Nothing is really said here. it's spam, plain and simple. We need a LOT less of this. If you have nothing worthwhile to say, don't post at all, please.

Destructive Criticism:



These types of posts are what's killing this section. It's rude, stupid, arrogant, and completely unneeded. It's not even critique, it's an outright attack on the person's work.

Acceptable Critique:



This is borderline acceptable. It's blunt, but it does critique the other person's artwork, but only barely. While this is fine, we'll want more of the next example.

Great Critique:





These are perfect. They're not sugar-coated, but at the same time they're not attacking the piece. It goes in-depth on the tag, giving them tips and advice on what to do, and they keep their critique on a lighter tone.


So come on guys, what we need is better critique. If you can all remember to put some tact to your posts, then we'll see this sub-forum flourish like it was a year or two ago.
Thank God. If you cannot post right don't even post at all, ~_~". People should really read this.
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Old April 30th, 2007, 05:31 PM   #54
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Default Re: Critique

Or if you don't like the critique, you could just ignore it.
There's no right or wrong opinion.
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Old April 30th, 2007, 11:09 PM   #55
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Default Re: Critique

Can't believe I didn't see this thread before...

Quote:
Text is horrible, stock is horrible, brushing or smudging or whatever you did is horrible, the whole thing is horribly boring. What program did you use to make this?
Yep, me being an idiot, that was the only, and last time I will give destructive criticism. Because, I agree, it's unnacceptable.
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Old May 5th, 2007, 06:18 AM   #56
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Default Re: Critique

Um, let me clear something up.

This thread isn't about sugarcoating everything. People are taking this whole thing and mis-interpreting it, like here:
CLICK

If you were to sugarcoat anything, it would defeat the purpose. The critique there wasn't harsh, but it was toeing the line.

Stop getting your panties in a bunch when someone doesn't like your artwork; grow up and learn to deal.
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Old May 5th, 2007, 06:27 AM   #57
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Default Re: Critique

Quote:
Originally Posted by Sparkle Motion View Post
Um, let me clear something up.

This thread isn't about sugarcoating everything. People are taking this whole thing and mis-interpreting it, like here:
CLICK

If you were to sugarcoat anything, it would defeat the purpose. The critique there wasn't harsh, but it was toeing the line.

Stop getting your panties in a bunch when someone doesn't like your artwork; grow up and learn to deal.
Ya. Jamal didn't say it sucked. He just said he didn't like it. There are times ACTUAL critiques in real life will say nothing except for horrible things about what you do. If you can't take it, don't do it. That wasn't harsh, but like Ray said, it was borderline.
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Old May 7th, 2007, 12:43 AM   #58
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Default Re: Critique

bump for this thread, and maybe someone who knows quote trees can redo that lol
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Old May 7th, 2007, 01:32 AM   #59
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Default Re: Critique

Quote:
Originally Posted by Sparkle Motion View Post
So, with the sudden influx of newer members, the Graphics section has been taking some hits. There are several members who're gallivanting around this section who can't give acceptable critique. So, this isn't to put them down, rather, it's to help them learn what acceptable critique is.


Unacceptable Critique:

Quote:
I like bothe of them..........
Nothing is really said here. it's spam, plain and simple. We need a LOT less of this. If you have nothing worthwhile to say, don't post at all, please.

Destructive Criticism:

Quote:
Text is horrible, stock is horrible, brushing or smudging or whatever you did is horrible, the whole thing is horribly boring. What program did you use to make this?
These types of posts are what's killing this section. It's rude, stupid, arrogant, and completely unneeded. It's not even critique, it's an outright attack on the person's work.

Acceptable Critique:

Quote:
work on the colors, they're kinda meh-ish +the white lighting and the black light-thingie dont mix well, they're too contrasty or something, meh-ish again

but the bg is overall nice, just a bit random,... a few tweaks here and there, and it'll be better, like the stock and the lighting above it.... typo maybe?
This is borderline acceptable. It's blunt, but it does critique the other person's artwork, but only barely. While this is fine, we'll want more of the next example.

Great Critique:

Quote:
Lesse
The tag is extremely blurry. Instead of Motion Blurring then reducing the opacity/setting it to Lighten you could try to create motion through less conventional methods. Try to work with the flow, instead of just using Motion Blur, because M. Blur hardly ever looks good when applied to an entire tag. On the flow, it's well defined on the left side of the tag, but on the right you have fractals and textures that completely throw it off by going in circles. The stock takes up an incredibly large amount of space on the tag, which just isn't working. There needs to be lighting and a foreground. Sharpening it would help it.

And it could do without the text. Still, keep working on it.
Quote:
His problem isn't making colors stand out, it's his choice in colors. Monotone tags are boring, dull, there's no life in them. It seems as if you just eyedropped and did it all with one or two brushes. That's the meaning of generic. Now if you were to try to use the color theory in your tags then they'd start to look better. Try working with complementaries, split complementaries, and analogous colors. Red > Green. Yellow > Purple. Blue > Orange. Those are your complementaries, try working with those before you try anything else. They'll help your tags pop out. Also try working with depth and flow. These are a bit harder to define, so I'll just let you get used to the color theory before I put too much on you.
These are perfect. They're not sugar-coated, but at the same time they're not attacking the piece. It goes in-depth on the tag, giving them tips and advice on what to do, and they keep their critique on a lighter tone.


So come on guys, what we need is better critique. If you can all remember to put some tact to your posts, then we'll see this sub-forum flourish like it was a year or two ago.
Am I doin it rite?
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Old May 7th, 2007, 07:46 AM   #60
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Default Re: Critique

lol hooray for jay chou. xD
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