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Old April 19th, 2007, 04:45 AM   #16
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Default Re: Critique

mk, thanx for the information. I'll be on the lookout...(and hopefully I wont post any myself >.>)
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Old April 19th, 2007, 11:37 PM   #17
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Default Re: Critique

Just remember this thread. Or else.

Also, this needs to be seen by everyone >:
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Old April 20th, 2007, 01:07 AM   #18
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Default Re: Critique

good drills, good drills *thumbs up*
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Old April 20th, 2007, 02:20 AM   #19
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Default Re: Critique

Keep this bumped. For justice.
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Old April 20th, 2007, 02:41 AM   #20
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Default Re: Critique

Also, even when critiquing well with good details, make sure to tell them what they did right also, or else they wont know what they should continue doing. xD I know a lot of times people have been like "THIS IS WORST THEN YOUR LAST ONE". <_<

Is that my lovely Ash Milkman? I want an ash tag. ;_;
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Old April 20th, 2007, 03:31 AM   #21
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Default Re: Critique

Quote:
Originally Posted by monkeybutt View Post
Also, even when critiquing well with good details, make sure to tell them what they did right also, or else they wont know what they should continue doing. xD I know a lot of times people have been like "THIS IS WORST THEN YOUR LAST ONE". <_<

Is that my lovely Ash Milkman? I want an ash tag. ;_;
you can have this one

made it few days ago.
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Old April 20th, 2007, 03:42 AM   #22
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Default Re: Critique

*BUMP for the sake of destructive posters! BUMP like you've never BUMPed before!*
(Nice sig Milkman..... sooooo sexy! xDD )
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Old April 20th, 2007, 09:54 PM   #23
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Default Re: Critique

SM, I quite like this. This has given you a bit more respect for you.

And, you for some odd reason don't want this stickied. I don't really understand that, but I'll respect your choice.
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Old April 20th, 2007, 11:09 PM   #24
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Default Re: Critique

Quote:
Originally Posted by Frozen Inferno View Post
SM, I quite like this. This has given you a bit more respect for you.

And, you for some odd reason don't want this stickied. I don't really understand that, but I'll respect your choice.
I just don't want it stickied for now. People don't read stickies. (Quite obvious because this thread already has more posts than the other sticky I made has, and the other has been up for a month now)

Also:

"This has given you a bit more respect for you. "

lol wut
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Old April 21st, 2007, 01:13 AM   #25
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Default Re: Critique

lol you know what he meant.

+Bump&Quote for people who are only reading the last page.

Originally Posted by Sparkle Motion (Page 1):
So, with the sudden influx of newer members, the Graphics section has been taking some hits. There are several members who're gallivanting around this section who can't give acceptable critique. So, this isn't to put them down, rather, it's to help them learn what acceptable critique is.


Unacceptable Critique:
Quote-

"I like bothe of them.........."


Nothing is really said here. it's spam, plain and simple. We need a LOT less of this. If you have nothing worthwhile to say, don't post at all, please.

Destructive Criticism:
Quote-

"Text is horrible, stock is horrible, brushing or smudging or whatever you did is horrible, the whole thing is horribly boring. What program did you use to make this?"

These types of posts are what's killing this section. It's rude, stupid, arrogant, and completely unneeded. It's not even critique, it's an outright attack on the person's work.

Acceptable Critique:
Quote-

"work on the colors, they're kinda meh-ish +the white lighting and the black light-thingie dont mix well, they're too contrasty or something, meh-ish again

but the bg is overall nice, just a bit random,... a few tweaks here and there, and it'll be better, like the stock and the lighting above it.... typo maybe?"


This is borderline acceptable. It's blunt, but it does critique the other person's artwork, but only barely. While this is fine, we'll want more of the next example.

Great Critique:
Quote 1-

"Lesse
The tag is extremely blurry. Instead of Motion Blurring then reducing the opacity/setting it to Lighten you could try to create motion through less conventional methods. Try to work with the flow, instead of just using Motion Blur, because M. Blur hardly ever looks good when applied to an entire tag. On the flow, it's well defined on the left side of the tag, but on the right you have fractals and textures that completely throw it off by going in circles. The stock takes up an incredibly large amount of space on the tag, which just isn't working. There needs to be lighting and a foreground. Sharpening it would help it."


Quote 2-
"And it could do without the text. Still, keep working on it.
His problem isn't making colors stand out, it's his choice in colors. Monotone tags are boring, dull, there's no life in them. It seems as if you just eyedropped and did it all with one or two brushes. That's the meaning of generic. Now if you were to try to use the color theory in your tags then they'd start to look better. Try working with complementaries, split complementaries, and analogous colors. Red > Green. Yellow > Purple. Blue > Orange. Those are your complementaries, try working with those before you try anything else. They'll help your tags pop out. Also try working with depth and flow. These are a bit harder to define, so I'll just let you get used to the color theory before I put too much on you."


These are perfect. They're not sugar-coated, but at the same time they're not attacking the piece. It goes in-depth on the tag, giving them tips and advice on what to do, and they keep their critique on a lighter tone.


So come on guys, what we need is better critique. If you can all remember to put some tact to your posts, then we'll see this sub-forum flourish like it was a year or two ago.

Last edited by C4E; April 21st, 2007 at 01:23 AM.
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Old April 21st, 2007, 01:48 AM   #26
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Default Re: Critique

Although I agree with Ray, I think that it's also fair to mention that the graphics newbs don't always know how to critique because of the fact that they are newbs. I, personally, don't think someone can critique a tag if they have no knowledge of tag-making... I think this should be taken into consideration.
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Old April 21st, 2007, 01:51 AM   #27
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Default Re: Critique

Quote:
Originally Posted by cloud4ever View Post
lol you know what he meant.

+Bump&Quote for people who are only reading the last page.

Originally Posted by Sparkle Motion (Page 1):
So, with the sudden influx of newer members, the Graphics section has been taking some hits. There are several members who're gallivanting around this section who can't give acceptable critique. So, this isn't to put them down, rather, it's to help them learn what acceptable critique is.


Unacceptable Critique:
Quote-

"I like bothe of them.........."


Nothing is really said here. it's spam, plain and simple. We need a LOT less of this. If you have nothing worthwhile to say, don't post at all, please.

Destructive Criticism:
Quote-

"Text is horrible, stock is horrible, brushing or smudging or whatever you did is horrible, the whole thing is horribly boring. What program did you use to make this?"

These types of posts are what's killing this section. It's rude, stupid, arrogant, and completely unneeded. It's not even critique, it's an outright attack on the person's work.

Acceptable Critique:
Quote-

"work on the colors, they're kinda meh-ish +the white lighting and the black light-thingie dont mix well, they're too contrasty or something, meh-ish again

but the bg is overall nice, just a bit random,... a few tweaks here and there, and it'll be better, like the stock and the lighting above it.... typo maybe?"


This is borderline acceptable. It's blunt, but it does critique the other person's artwork, but only barely. While this is fine, we'll want more of the next example.

Great Critique:
Quote 1-

"Lesse
The tag is extremely blurry. Instead of Motion Blurring then reducing the opacity/setting it to Lighten you could try to create motion through less conventional methods. Try to work with the flow, instead of just using Motion Blur, because M. Blur hardly ever looks good when applied to an entire tag. On the flow, it's well defined on the left side of the tag, but on the right you have fractals and textures that completely throw it off by going in circles. The stock takes up an incredibly large amount of space on the tag, which just isn't working. There needs to be lighting and a foreground. Sharpening it would help it."


Quote 2-
"And it could do without the text. Still, keep working on it.
His problem isn't making colors stand out, it's his choice in colors. Monotone tags are boring, dull, there's no life in them. It seems as if you just eyedropped and did it all with one or two brushes. That's the meaning of generic. Now if you were to try to use the color theory in your tags then they'd start to look better. Try working with complementaries, split complementaries, and analogous colors. Red > Green. Yellow > Purple. Blue > Orange. Those are your complementaries, try working with those before you try anything else. They'll help your tags pop out. Also try working with depth and flow. These are a bit harder to define, so I'll just let you get used to the color theory before I put too much on you."


These are perfect. They're not sugar-coated, but at the same time they're not attacking the piece. It goes in-depth on the tag, giving them tips and advice on what to do, and they keep their critique on a lighter tone.


So come on guys, what we need is better critique. If you can all remember to put some tact to your posts, then we'll see this sub-forum flourish like it was a year or two ago.
Hey C4E, you forgot to post part of it didn't you?
... just tryin to help out.
(and bump)

EDIT:
Oh wait, sorry i just skipped over it. youre ok.
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Old April 21st, 2007, 01:55 AM   #28
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Default Re: Critique

Quote:
Originally Posted by Color Me Evil View Post
Although I agree with Ray, I think that it's also fair to mention that the graphics newbs don't always know how to critique because of the fact that they are newbs. I, personally, don't think someone can critique a tag if they have no knowledge of tag-making... I think this should be taken into consideration.
I agree. People have to learn their way around tag making, or else they won't understand what they're talking about.

Now that there's a topic for "how to critique" there should probably be something to teach newbs about basic art concepts; like movement, color scheme, and composition :3
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Old April 21st, 2007, 03:11 AM   #29
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Default Re: Critique

It's not really spam, because spam would be posting off topic.
Just ask for full critique I guess.

But yeah, Sparkle is right about everything else.
I post critique but I don't have time to make 3 paragraph posts... >:
I just post what I see I think needs to be fixed and how they should fix it, and what else I like about it.

Quote:
Although I agree with Ray, I think that it's also fair to mention that the graphics newbs don't always know how to critique because of the fact that they are newbs. I, personally, don't think someone can critique a tag if they have no knowledge of tag-making... I think this should be taken into consideration.
I agree ^

Last edited by Dogenzaka; April 21st, 2007 at 03:20 AM.
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Old April 22nd, 2007, 05:41 PM   #30
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Default Re: Critique

Another thing has started to happen.

Newbies found our graphics clan section and are asking questions about it in the wrong area. Like in my clan thread. One user said " oh, this is a cool thread, lol"

That needs to change.



And bump for justice etc.
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