| | #1 |
| Returned Join Date: Sep 2005 Location: USA
Posts: 3,203
Rep Power: 8 ![]() ![]() | The town of Tristram has come under attack by demons, and the player must save the town and, in effect, the world, by ridding it of the Lord of Terror. As we are delved into the underworld, some of the history behind the war between Heaven and Hell, as well as knowledge about Diablo himself, are revealed through large tomes that are found throughout the levels. Diablo is the Lord of Terror and one of the Three Prime Evils of Hell, the most powerful lords of demonkind. Long before the events of the game, he was captured by a secretive order of mortal magi known as the Horadrim. The Horadrim imprisoned each of the Prime Evils in a Soulstone; Diablo's red stone was buried in caverns deep beneath the town of Tristram, and as the generations passed, was forgotten. Though his imprisonment was meant to be eternal, the power of the Soulstone weakened over centuries, eventually allowing Diablo to use limited power from within the stone. He telepathically turned an inhabitant of Tristram, the Archbishop Lazarus, into his pawn. In order for Diablo to actually leave the Soulstone, Diablo needed to posses a host. Through his minion Lazarus, he initially tried to gain control of King Leoric, the local ruler, but Diablo, in his weakened state, was unable to overpower Leoric. Abandoning the idea, he caused Lazarus to kidnap King Leoric's son, Prince Albrecht. He inspired such terror in the child that the boundaries between the realms were broken and parts of Hell appeared in the mortal world, taking root in the labyrinth beneath Tristram. Diablo then chose to bide his time and wait for the opportune moment to strike. Soon afterwards King Leoric was driven to madness by the loss of his son. With Lazarus whispering in his ear, he ordered a foolhardy attack on a far stronger neighboring realm - a campaign to which Lazarus made sure to send all of the King's most loyal and good-hearted heroes. The campaign proved a suicide mission, and soon the King had only the lies of Lazarus for counsel. Leoric began brutally executing the subjects he once protected, suspecting everyone of the kidnapping of his son. Lazarus led groups of townsfolk into the labyrinth in supposed pursuit of the missing prince - but Lazarus's only purpose was to deliver the innocents up to death at the hands of the demons. At length, the few survivors of the army returned home, led by the noble Sir Lachdanan. Leoric immediately ordered their execution, and, seeing the King for the tortured soul he was, Lachdanan killed his King with a mercy stroke. Upon his dying breath, Leoric cursed those who were close to him that they should serve him in the underworld for all of eternity, creating the horrific undead knights of the labyrinth. Shortly after, the time period of the game begins as the player's character arrives. He or she has to fight their way through sixteen levels to face Diablo, encountering various monsters and quests to challenge them. At the end of the game, the player character has again trapped Diablo in a soulstone. The hero then pierces his or her head with the soulstone, attempting to contain the Lord of Terror. However, the end of this hints at a darker outcome. Of all this the seven prime eveils have been captured, but recently a creatuer by the name Of Andariel has been released upon the rogue land. The first quest; To stop her. To obtain this a few surprises lay ahead of our heros. Roles: The Barbarian- The barbarian is usually a member of any of several tribes living on the fringes of civilization. These tribes refuse the influence of those they see as soft and weak, and the barbarian is no different. Ceaseless caln warfare and the constant struggle to survive in the hostile wilderness are reflected in the barbarian's study and powerful frame. Perhaps lacking the sophistication of other characters, the warrior has an acute awareness of his surroundings. Because of his shamanisitc belief in the animal powers with which he identifies, the barbarian is sometimes associated with stories of lycanthropy. In fact, he believes he can tell call upon totemic animal spirits to infuse him with supernatural strengths and abilities, but these abilities only work to improve his already superb battle tactics. He is a pure fighter, and most of his skills augment these core abilities. He has a mastery over warcries. Some that help out his allies and others to undermind his enemies. He can brandish just about any weapon, and use them with unseen trickery. His powerful frame allows him to develop strengths that shock others. These include leaps that can allow him to jump over hordes of enemies, whirlwind his way through groups of his choosing and even a period of going berserk that seriosuly increases every already superb nature of this character. The Necromancer- The necromancer is a dark spell caster whose incantations are geared toward the raising of the dead and the summoning and control of various creatures for his purposes. Although his goals are often aligned with those of the forces of light, some believe that these ends cannot justify his foul means. Long hours of study in dark mausoleums have made his skin pale and corspelike, while his figure is more in common with a skeleton than a man. Some shun him for his peculiar looks and ways, but none doubt his powers, which are the things of nightmares. The Necromancer has three core abilities. Summong which allows him to give life to skeletons from corpses, golems, and even revive those of who he has already slain. He also has control of curses. Some that decrifiy, lower their powers, confuse, scare and weaken enemies. His last assets are those of offensive abilities. Spears of bone, that are enhanced with an aura of holy, deadly poison tactics, exploding corpses, creating bonewalls and creating armor with these spells. The Amazon- This powerful women warrior belongs to nomadic bands of fighters that roam the area near the South Sea. The amazon is accustomed to fighting to defend her own, and her lifestyle has made her firecely indepedent and able to endure severe hardships in her quest for survival. The amazon is a unique character that is part of the few that can wield various weapons to their maximum potential. She can use bows and crossbows, enhancing her arrows with that of natural elements, such as fire, ice and lightning. She can even manipulate the arrow to multiply, guide, and explode upon contact. Her second use is that of throwing weapons, like javelins and spears. She can also manipulate them with poison, deadly strikes, and lightning. Her corse is able to endure blows as she can create illusions and clones to a limit. Her dodgind and fendign techniques are legendary in these lands, giving The amazon her title. The Sorceress- One of the rebellious women who have wrested the secrets of magic use from the male dominated mage clans of the East, the sorceress is an expert in mystical creation exnihila. Although she lacks hand to hand combat skills, she does have fierce combative magic for both offense and defense. Both solitary and reclusive, the Sorceress acts based on motives and ethics that often seem fickle and even spiteful. In reality, she understands the struggle between the Order and Chaos all too clearly and uses this to balance her role in this world. Her magic is varied into three branches, lightning, ice, and fire. She can manipulate their core strenghts to unique abilities. Her ice, to form in orbs and glaciers and create various armors of different strengths. Her fire, into hydras, meteors, walls and short bursts of fireballs. Lightning can be used to create chains, thunderstorms, telekinesis to a limit, teleportation and charged bolts. The Paladin-The paladin is a battle ready warrior for whom faith is a shield; he fights for what he believes to be right. Furthermore, his steadfastness gives him powers to do good upon friends, and wreck cruel justice upon foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light. The paladin is a crusading believer in justice and holy. He stands tall and intimidates with a deep, commanding voice that sounds appropriate coming from either the pulpit or the battlefield. His skills are relied upon Combat skills, offensive and defensive auras. Of the offensive, he can increase his aim, concentration, creating holy shields, convict opponents, increase high strength and resistances to elements. On the other side he can further his resists, speed defense, and life. His combat is that of Charging, a fury of attacks in a second, magical hammers, lightning from the heavens, and vengeance. -------------------------------------------------------------------------------------------------------------------------------- Ok that's all for now. May seem a bit confusing but here's the story simplified. There are three brothers; Mephisto, Diablo and Baal. They all have the same goals of vengeance upon those who encased them in a soulstone. With the help of a few creatures they plan to do wrong upon the fields of our lands. We are now to do quests to ensure our safety even if that means confronting the brothers of prime evil. There are 5 spots open for now. I will have my own class called the druid, but ill give that in more detail later in my template. Your templates are pretty much already set with my descriptions. You may further detail these or even add a few but I don't want anything too off topic from the character base. This may not look so good for now, just because I got a little lazy with the storyline but trust me, this will turn out good. There are 5 parts to it, and we will get a broad experience in just this act. This is my first roleplay since I was banned and I have a few people in mind that I want to join. Hopefully you do. |
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| | #2 |
| Since '92 | ...I'm going to assume I'm one of them, even if I'm not. Necromancer plox. |
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| | #3 |
| Banned | -.- Tat' was mine, fool. I'll get the paladin then. |
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| | #4 |
| Returned Join Date: Sep 2005 Location: USA
Posts: 3,203
Rep Power: 8 ![]() ![]() | Actually you two were, .Ok 3 more spots open. Hurry and take. |
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| | #5 |
| Since '92 | If you want the necromancer I'll switch and take the paladin Wolfy. To tell the truth it's more my style anyway. |
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| | #6 |
| Banned | Hmmm.. I don't mind, really. I like both spots. Necromancer was just my primary choice. I'm willing to switch though. |
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| | #7 |
| Think smaller, more legs. Join Date: Dec 2005 Location: Blowing up The storm's around. In a silence Have a better dream. There is an end but it's endless. Age: 15
Posts: 6,816
Rep Power: 10 ![]() ![]() | n00b, you don't have druids? |
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| | #8 |
| Banned | LL is takin' the druid, n00b ^^. |
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| | #9 |
| Returned Join Date: Sep 2005 Location: USA
Posts: 3,203
Rep Power: 8 ![]() ![]() | lmfao read before you look stupid ok? I forgot to add, if u need help making the template just PM me. I pretty much already have a template for all of them plus an assassin, but im assigning that to someone. Last edited by TheTerrorofDeath; 09/04/07 at 04:14 AM. |
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| | #10 |
| Players adapt not survive | Limit, i'll take the Barbarian is you don't mind. |
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| | #11 |
| Returned Join Date: Sep 2005 Location: USA
Posts: 3,203
Rep Power: 8 ![]() ![]() | Good to see you buddy. Yeah I dont mind. Ok two more positions to fill, the Zon and Sorc. Take them biotches. |
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| | #12 |
| Players adapt not survive | Good to see you too. I'll do my best. |
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| | #13 |
| Think smaller, more legs. Join Date: Dec 2005 Location: Blowing up The storm's around. In a silence Have a better dream. There is an end but it's endless. Age: 15
Posts: 6,816
Rep Power: 10 ![]() ![]() | __________________________________________ |
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| | #14 |
| Returned Join Date: Sep 2005 Location: USA
Posts: 3,203
Rep Power: 8 ![]() ![]() | Violent don't spam my damn roleplay. Either post to enter or get the hell out. |
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| | #15 |
| Destiny is a fickle bitch | Sigh, only female characters left? I'll be happy to play the Sorceress if it's still open. I have some free time to come roleplay a little once again, this one has caught my eye. (: |
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