| | #1 |
| Just call me...OTACON! Join Date: Feb 2009 Location: Are you sure you want to know? Age: 14 Posts: 1,767
Rep Power: 2 ![]() Currently playing: No More Heroes, Devil May Cry 3:SE, FF CC: My Life As A King Level: 17 EXP: | Location: A medium sized, circular, forested area that is surrounded by trees. The ground is grass, but a small, puddle-like depth lays on top, making it the perfect soil. Rules: No godmodding, powerplaying, or invincibility. I don't care how the format is, tag team, one on one, doesn't matter. My Character Name: Possessed Wood Spirit, Gardena Age: 125 Years old (Physical Age is 35) Sex: Female Personality: Before possessed, a kind spirit who guided people through the marsh. The reason why the marsh's name was changed was because she became evil, and attacked anyone who entered the marsh. Appearance: A woman who is made from plants, rides a huge flower, and is green. Side: Good (She's possessed so it technically doesn't change) Nation: None Moves: Petal Strike- Grabs a sword made out of an enlarged pedal, moves in with flower, and slashes at enemy. Demon Seed- Drops a group of seeds that turn into enemies and attack enemies. Forest Calling- Blows on a piece of grass and a bunch of birds swoop down and attack. Nature Uprising- Brings up thorn branches from underneath enemies. Finisher- A Flower Blossoms- Transforms into a giant, 3-Headed Flower Beast, Diababa, which can spew out acid and bite enemies. Pic: http://www.zeldauniverse.net/images/...es/diababa.png |
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| | #2 |
| Dual Wielder Join Date: Jul 2009 Location: En Jay. Age: 19 Posts: 571
Rep Power: 3 ![]() ![]() ![]() Level: EXP: | Dibs on this. Going to use a melee character for this. Probably something you'd see in the Avatar Last Air bender. |
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| | #3 |
| Just call me...OTACON! Join Date: Feb 2009 Location: Are you sure you want to know? Age: 14 Posts: 1,767
Rep Power: 2 ![]() Currently playing: No More Heroes, Devil May Cry 3:SE, FF CC: My Life As A King Level: 17 EXP: | Ah, really? This is going to be a good fight then. Btw, aren't you in another battle of mine? I know your name is familiar. |
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| | #4 |
| Enigmatic Soldier | If its open can i still be in it. |
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| | #5 |
| Just call me...OTACON! Join Date: Feb 2009 Location: Are you sure you want to know? Age: 14 Posts: 1,767
Rep Power: 2 ![]() Currently playing: No More Heroes, Devil May Cry 3:SE, FF CC: My Life As A King Level: 17 EXP: | Sure, you can make it 2 on 1, or get another person and make it a tag team match. Either way you can fight, Alphonse. |
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| | #6 |
| Dual Wielder Join Date: Jul 2009 Location: En Jay. Age: 19 Posts: 571
Rep Power: 3 ![]() ![]() ![]() Level: EXP: | Can you specify what kind of battle it is? Like, Power battles are pretty much centered around just the raw influx of abilities, with no real melee contact, such as a sword duel. Melee is pretty much just wits and battle stratedgy limited to nothing but mortality. ranging from hand to hand combat, weapon usage, even stuff like explosives. Or in this case. mild power/melee battle, where you can have some slight augmentations and still be mortal but its not really over the type. Like basically spiderman, avatar, and most spandex wearing super heroes <_< The other battle is finished. Plus i'm really just waiting for a response STILL in the other I am currently in. Last edited by Healing Vision; August 30th, 2009 at 04:25 AM. |
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| | #7 |
| Just call me...OTACON! Join Date: Feb 2009 Location: Are you sure you want to know? Age: 14 Posts: 1,767
Rep Power: 2 ![]() Currently playing: No More Heroes, Devil May Cry 3:SE, FF CC: My Life As A King Level: 17 EXP: | I don't care, just use someone good! XD If it were one of those things, I guess anything that can use ranged combat as well as close combat. |
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| | #8 |
| Dual Wielder Join Date: Jul 2009 Location: En Jay. Age: 19 Posts: 571
Rep Power: 3 ![]() ![]() ![]() Level: EXP: | I'll dust off an earth-bender hybrid. Name: Orizon Age: 17 Appearance: Like most water benders, the spanish term for it would be "moreno" meaning dark hair and dark skin. Essentially, Orizon's face has a strong disposition about it and two blue eyes reflecting that of his parents via inherited genes. His body a fairly adequate and slender build in lower and upper body. Covering his person would be the common attire worn by that of either the southern or northern water tribe. A long sleeved thermal blue shirt, with armored padding braced over the left and right arms and hands. Over this a blue vest with a dark blue edge coated to drop down to the waist and and fastened around the hip a white belt binding it together. Below this he wears dark blue pants loosely layered on the inside, yet tied down for when it comes to walking in snow. Over this is a short overlay for martial artist reflecting their respect for Tai Chi Chaun. A dark blue outline sheaths trail around the edges. Lastly two types of shoes often worn, the casual slippers for warmer climate, and boots for colder climate in combination with a hefty jacket made from a otterbear fur. Personality: Orizon has a versatile personality underneath the appearance of a waterbender. This doesn't exclude the mistakes he makes given what an ordeal each day brings, his attitude is often lenient to put it in the bold terms. This however doesn't appeal when coming under stressful situations that arise at unexpected points in time where he tends to be just a little more brash and forceful. The fluidity of his speech is diverse and he shows his edge of kindness and morality over just about everything. Gender: Male Status: Traveler Nation: Water, Northern Water Tribe Element: Water-Earth Techniques: Yang Style: Tai Chi Chuan: This is the noticeable style of a water bender with use of the power guided by the teachings of old. The body is loosened of stress and flows with gentle curvature for flexibility and peaking movement. The versatile motions bring with it the experience needed for many tougher battles. The strength of water bending lies not in it's ability to attack, but the extensive reach to through which it spreads for defense. In combination with this martial art the proportions of waterbending are set in stone reaching from the water whip, tsunamis, geysers, and the octopus form. -Hungar ~ Animalistic Motion ~The Hungar is essentially a powerful series of strong stances and rooting to the ground below. This style of martial arts in the avatar world is said to of been first created by the badger moles. Corrective posture in its own aspects contribute to the power behind the respective movements. Following motions are vigorous stop, firm frontal assaults with exact mark stopping as momentum in released from each blow but clearly in place. Weight is centered and controlled putting more direction to the fist and feet. Practitioners are firm, calm, and controlling and never flinch by any means of intimidation as comes with the set inertia of "a rock". Hungar has powerful high kicks often aimed in between upper body and the face, which take the breath of an opponent with enough power slammed all at once. Its referred to animalistic motion given their genuine sense of communication with the ground itself, for hard power style it's given reference to the tiger, also in relation to the crane for soft power. It offers a certain brand of tuned awareness leaning for the sixth sense not dependent upon peripheral sight. Channeling chi into the ground, Hungarth Practictioners such as Orizon can feel the movement of enemies coming towards him, and use the chi within the ground to move the earth below raising slabs of rock with his chi for the offense. Earth of course is not just limited to rocks, dirt, and dust. Hungar practitioners have in rare cases been able to grip tightly and manipulate metal which is a composite form of earth and meld it as if it were a pebble, as following muddy water and soft sand given the deposits of dirt within. Thermokinesis: For the average waterbender that utilizes the powers handled and granted to the fullest extent, the three forms of water are used on every level. A waterbender naturally has a feel for each and converts water into a liquid, solid, or gas, even the in betweens such as snow, sleet, or flurries. It comes with an innate sense of temperature control and by will once perfected and be moved through the stages, yet often remaining in liquid as the most used state. Mistbending & Icebending: Two more that branch off from thermokinesis. Mist bending is the conversion of water by evaporting it and it levies in the air by supportive bending condensing in the atmosphere. On this event, a layer of mist, fog, or steam is created which mask location. Depending on the connection level of chi between a waterbender and his/her water, they can sense when something moves through it as though it were an abrasive extension to his or her arms. Now for the sister conversion of water into it's solid form of ice, it leaves to the distinguished water bending mostly by gasps of cold air and blowing over water causing it to freeze. The dynamics of icebending allow waterbenders to instantly change the water and create objects as large as glaciers. The possibilites seem to go on to even snow shoving. Mudbending: The only closest form of waterbending extremely in sync with earthbending. Mud contains water, and with ample amounts of it, a waterbender of high level can easily manipulate it and make it work for their advantage. Shaping of the mud into anything other than it's liquid form steps into the sturdy ridges of earth bending which makes things much more complicated meaning it can only be done in the form of a simple mud river, but still useful nonetheless. With the earthbending background as well this is exercised to it's fullest potential. Sandbending: In travels through the desert this was achieved by a tribe of bandits. Able to reshape the earth into its mose base form of the element and scatter it. Thus the creation of sand comes into effect, and to the extremities sand can be used, its likely to power wind sails across sand by dancing with the wind even though it lacks a general air-bender's touch. The other outlets stretch to push for sandstorms, sinkholes, and various formats of just sand itself. Plantbending: This shows there is yet another thing that can be manipulated with the supreme control of a master water bender. Able to take and bend the water within the vines of plantlife, from a tree's roots, numerous vines, and overall a sway of some form of vegetation passively in-taking water. And its manipulated and woven a bit differently from water as its water attached to something, so moving the water with that its attached to gives you two things to move simultaneously. Healing: Waterbenders in particular possess the ability to heal wounds and relieve sickness by redirecting chi paths throughout the body, using water as a catalyst. Physically, this draws on the restorative properties of water to organisms such as human beings that are primarily composed of it. Though powerful, Waterbending healing cannot heal every ailment unfortunately. Bloodbending: The highest skill levels of Waterbending include the most powerful technique among all four Bending Arts, Bloodbending. The technique is only possible under the power of the full moon, when a Waterbender's power is at his or her peak. At close range, an expert Waterbender literally uses an opponent's body against him or her by harnessing the ample amount of water within the human body to control his or her opponent like a puppet. Secondary Waterbending: This is the loophole in thinking the waterbender has no water left to bend. A thinking master of the style has found several loopholes in being entrapped such as in a fire nation prison in humid atmosphere where the air was dry and free of cool air providing water as a secondary source. A waterbender can make their own water, this can be from their own sweat, spit, and even their own urine so long as it's a liquid with characteristics of water, it can be bent. Metalbending: Potentially the ultimate technique of the earth, through which the user is enabled the ability to manipulate the particles of earth that lie within metals. As instructed by Toph, the very first metal bender, her keen eye to see and feel the earth was then endowed in Orizon through servere meditation and spirtual connection to the planet. Thus he was able to achieve the level of detection she had, thus enabling him to mold and shape metal with the extensive properties of earth that lied within it. Bio: Birth comes first for everyone at sometime, the parents Esther ("Es"-"ter") and Corald were nonetheless joyous of with the celebration of their son. Having one parent a water bender and the other an earthbender would ultimately reflect on his growth. The name that came to mind under the approaching night of the ending day which he was born reflected upon the horizon in which the sun set. The removal of the H brought him his name, nothing too special, yet it was uncommon usually meaning it would give insight to the child as well. Orizon only in the world for but a few moments had his marked origins of a waterbender to be. This time was short lived as the boy was beginning to grow and attend schools in the northern water tribe. It was there the discipline and harmony of his people seemed to come into play learning much about their culture and history of waterbending. Orizon at this time was a bit bashful and couldn't connect immediately at first. With time, that seemed to melt away as their classes filled his mind with the needed knowledge of their tribe. He met many people, and soon learned of the traditions of their tribe. The necklaces that fourteen year old girls wore with the ocean god, a symbol of betrothal? It was interesting, marriages were arranged for time deemed fit to bare offspring, however tradition did change somewhat after the former princess's death. It somewhat excited Orizon even being so young. For the next series of years, Orizon seemed to dive into his training. Studying under the northern water tribe's most studious and knowledgeable of past instructors. The basic concepts he covered from mistbending and icebending and thermokinetics were already mastered. His teacher knew of the more powerful art of bloodbending, only under the power of the full moon, meaning it was a once a month technique and only 12 times in a year it can be observed meaning Orizon would waste his life if he didn't get on at least the first two goes with an ample amount of 24 hours to mimic the motions and feel the flow of the ample water within the trapped recipients body. To his dismay, it ended up taking up four months to actually be able to fully use the skill. Nonetheless, it was done and that part of his life had ended and worked to his advantage. In later years it would come time for Orizon to become betrothed to a woman whom he fawned for through much of his life. Shume given by her first name and a beauty at that. One whom he'd made a pact with if he were to return to the north after fulfilling his wishes to see the world outside the walls of the northern water tribe. Not long after, he parted from the walls and started his path taking all the needed preparations along with him as he went in search of exploring neighboring nations. Destination as of now is unknown, but his travels have ensued for eleven months to a years time. It was later in time that he discovered and spent arduous years in search of a earth-bending master. The one and most powerfully potent earth bending legend. Toph. In her were the many aspects of earthbending ascended upon him, the make up of earth he felt with his hands, feet, body, and heard it all with his entire form as a medium. He'd excelled so rapidly it was unreal. Last edited by Healing Vision; August 30th, 2009 at 04:52 AM. |
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| | #9 |
| Enigmatic Soldier | I will put together a temp or i might just use my old battle temp. I made a new one. Name: Xerxes Break (aka. The Mad Hatter) Age: Unknown Gender: Male Weapon: Sword hidden in a cane; a creature Chain called The Hatter Appearance: ![]() Bio: Xerxes was born in an age of great battles between five great houses. An organization called Pandora was established to help the five houses get along. Creatures called Chains are used as weapons to fight. By agreeing to a contract you can control a Chain. There are two types of contracts one is an illegal contract and a legal contract. People who are members of Pandora like Xerxes make legal contracts with Chains. Xerxes was in a battle then there was an explosion and Xerxes woke up in the garden of a royal house so many hundred years later. Attacks: (im giving the type but I have a video that shows what they look like; these attacks are givin to Xerxes when The Hatter is in the vicinity which is at all time.) Sacred Signature-Healing Coup De Grace-Attack Spirits Pathway-Healing Orzel Bialy-Attack Legion Fulminante-Attack Phantom Pain-Attack Tri-Clementia-Healing Piu Grave-Attack Coup De Jarnac-Attack Mirage Blow-Attack Crimson Blaze-Attack Watch between 3:00-4:20 shows all moves listed above. Last edited by alphonse224; August 30th, 2009 at 05:49 AM. |
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| | #10 |
| Now In HD! Join Date: Mar 2009 Location: Recalculating..... Posts: 1,673
Rep Power: 2 ![]() Level: 14 EXP: | I feel like being the great decider here. I call judging this battle. |
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| | #11 |
| Dual Wielder Join Date: Jul 2009 Location: En Jay. Age: 19 Posts: 571
Rep Power: 3 ![]() ![]() ![]() Level: EXP: | That'd be lovely. If qster can decide the best type of battle compatibility. I'm strongly urging mild power/melee. |
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| | #12 |
| Just call me...OTACON! Join Date: Feb 2009 Location: Are you sure you want to know? Age: 14 Posts: 1,767
Rep Power: 2 ![]() Currently playing: No More Heroes, Devil May Cry 3:SE, FF CC: My Life As A King Level: 17 EXP: | How about you two versus me? As for battle compatability, anything you think would win. XD |
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| | #13 |
| Dual Wielder Join Date: Jul 2009 Location: En Jay. Age: 19 Posts: 571
Rep Power: 3 ![]() ![]() ![]() Level: EXP: | If you really want to qster, then i've got no quarrels with those terms. I think we all have to learn eventually. You can make the first post. |
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| | #14 |
| Just call me...OTACON! Join Date: Feb 2009 Location: Are you sure you want to know? Age: 14 Posts: 1,767
Rep Power: 2 ![]() Currently playing: No More Heroes, Devil May Cry 3:SE, FF CC: My Life As A King Level: 17 EXP: | Okay, I guess I'll start. IC: The woods were silent, except for the sound of mosquitos, birds, and other creatures of the forest. The possessed wood spirit, Gardena, just finished her daily patrol, keeping out tresspassers. She returned to the center of the woods where she would rest and create more seedlings. |
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| | #15 |
| Dual Wielder Join Date: Jul 2009 Location: En Jay. Age: 19 Posts: 571
Rep Power: 3 ![]() ![]() ![]() Level: EXP: | The sky. On top a flying animal that'd be thought long since extinct. Flying bison, lent to one of the men of his tribe. As they sailed above, it felt as though the forest were calling them, or rather just one. In tuned to the planet, it was in peril. Looking over to the side, Orizon stood up, mere a passenger standing in a moving animal. "Hey watch it, your going to fall out!" his ally said. "Thats the idea." Orizon said taking a humble step, before turning again. "The forest is calling, and...how much of the tree trunks do you think I can root up with earthbending before I completely stop sinking?" "Idiot! Don't you...!" Left on deaf ears the hybrid bender had taken the leap of faith from out flying bison and continued to descend in freefall to the forest below. While falling, he took the affirmative stance of the badger mole. His hand directing a massive and consecutive building tower of earth, for him to land on. Once ontop a still scaling altitude above the forest below, he slammed his foot into the pilar and rapidly rushing down as his feet were dove into the earth, vigoursly impounding the forest sending a fissure that was still going rupturing the trees from the roots up and doing some weed-whacking of his own. With the ground unsettled, the trees uprooted, the wildlife that inhabited would be in uproar. "Now why would I land in the middle of nowhere?" |
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