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Old April 8th, 2009, 10:08 PM   #1
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Exclamation RPG Inferno Status Log [Updated 5/14/09] Last Update v.v

Official Release:
May 16th 2009
Midnight Central Standard Time

For Time Conversion:
Helpful Link!

Alrighty, in order to keep everyone appeased here, I think it's pretty fair to announce in broad terms what has been finished, what is being worked on, and what will be worked on next. In addition, we'll have a bit of a percentage of completion for you keeping score at home.

Key: BOLD means updated on recent date shown in title.

Total Completion: 100% Complete

Areas: 6/6 Completed! [on 5/11/09]
Arts: 100% Completed! [on 4/10/09]
Sleights: 100% Completed! [on 4/10/09]
Enemies: 100% Completed! [on 5/03/09]
Equipment: 100% Completed [on 5/01/09]
Intangibles: 100% Completed

Next Objectives:
Release :<


Questions/Comments are welcome, but know that they will not necessarily be answered if the answer would result in a spoiler or is deemed unfit by the Inferno Team.

In addition, I've moved many old threads from the Inferno section to the Archives in order to signify the team's fresh start.

Last edited by Raeneth; May 14th, 2009 at 09:08 PM.
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Old April 9th, 2009, 01:57 PM   #2
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Default Re: RPG Inferno Status Log

Ahh, okay. After I saw that the demo had come and gone, I felt like someone who walked in after tha party. It's good to know the progress. Thanks!
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Old April 9th, 2009, 05:15 PM   #3
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Default Re: RPG Inferno Status Log

Will this Inferno be like the one before the demo, gameplay wise? (Gaining 5 AP per level, dual wielding weapons, access to enchantments, etc.)

Also, seems like you're the only person who's doing everything, Rae. I mean, I know D and Sham are still there but haven't heard anything from them about this.
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Old April 9th, 2009, 05:37 PM   #4
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Default Re: RPG Inferno Status Log

Quote:
Originally Posted by Wynn View Post
Will this Inferno be like the one before the demo, gameplay wise? (Gaining 5 AP per level, dual wielding weapons, access to enchantments, etc.)
Good questions. No, I'm looking to maybe keep it with 2 AP or 1 AP a level. Why? This allows for players to gain higher levels and prolongs the time until we have 500 AP to allocate. Smaller numbers = Less Lag = Less Glitching. That's the theory.

Dual Wielding is probably out since it's too hard to balance two weapons attacking and then also having Two-Handed Weapons. As anyone who played before will know, 2 Handed weapons blew. Big time. So the option basically came down to having every weapon dual wieldable... or making everything "two handed". We went with the latter.

Enchantments will return in a different and hopefully fun and exciting way. I've learned from previous enchantments and have a few ideas as to how to improve them and balance them.

If there are any other questions, feel free to ask. I'll only be speaking in generalities though. Shouldn't be too long before everything is ready hopefully.

Quote:
Also, seems like you're the only person who's doing everything, Rae. I mean, I know D and Sham are still there but haven't heard anything from them about this.
Sham retired. It's one of the only threads I left in the Inferno section O_o. D is still getting back on his feet after his whole ordeal. I'm breaking him in slowly :3 We're very much working in tandem, and no decisions are made and passed concerning gameplay that doesn't get checked by us both. I don't mind doing a lot since I know now how to pace myself without selling my soul to khi :P Don't worry about it.
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Old April 9th, 2009, 05:59 PM   #5
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Well it looks like the progress is going along really well, but is it going to be exactly like the demo just with add-on's or is it completely different?
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Old April 9th, 2009, 06:01 PM   #6
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Quote:
Good questions. No, I'm looking to maybe keep it with 2 AP or 1 AP a level. Why? This allows for players to gain higher levels and prolongs the time until we have 500 AP to allocate. Smaller numbers = Less Lag = Less Glitching. That's the theory.
So I'm guessing we won't be reaching the level 100 mark when we're still in chapter 2. Kind of a good improvement, actually.

Quote:
Dual Wielding is probably out since it's too hard to balance two weapons attacking and then also having Two-Handed Weapons. As anyone who played before will know, 2 Handed weapons blew. Big time. So the option basically came down to having every weapon dual wieldable... or making everything "two handed". We went with the latter.
Then what's going to become of the second hand slot?

Quote:
Enchantments will return in a different and hopefully fun and exciting way. I've learned from previous enchantments and have a few ideas as to how to improve them and balance them.
They'll still have spell counterparts though, right? It would be hard to use them if they kept missing.

Quote:
Sham retired. It's one of the only threads I left in the Inferno section O_o.
Thought he was still going to do sprite work and contributing in someway <.<

Quote:
D is still getting back on his feet after his whole ordeal.
About time D got his life back on track.
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Old April 9th, 2009, 06:02 PM   #7
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Quote:
Originally Posted by King Sora X View Post
Well it looks like the progress is going along really well, but is it going to be exactly like the demo just with add-on's or is it completely different?
If it was going to be like the demo then that time that it would take would be drastically reduced. I guess it's safe to say it'll be something completely different.

However very much familiar.

Quote:
Originally Posted by Wynn View Post
So I'm guessing we won't be reaching the level 100 mark when we're still in chapter 2. Kind of a good improvement, actually.
Lolz, no. Probably 30-40... maybe.



Quote:
Then what's going to become of the second hand slot?
That's being kept very close to the vest. One of the secrets. Maybe the only one ._.



Quote:
They'll still have spell counterparts though, right?
Nope.

Quote:
Thought he was still going to do sprite work and contributing in someway <.<
yes, but that's at his leisure. Not really calling on him to create anything really.



Quote:
About time D got his life back on track.
indeeds.
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Old April 9th, 2009, 06:07 PM   #8
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Quote:
Originally Posted by Raeneth View Post
If it was going to be like the demo then that time that it would take would be drastically reduced. I guess it's safe to say it'll be something completely different.

However very much familiar.

So not exactly like it, but still the same type of format.Is it also is it gonna be in the direction of the old ferno?
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Old April 9th, 2009, 06:09 PM   #9
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Default Re: RPG Inferno Status Log

Quote:
Originally Posted by King Sora X View Post

So not exactly like it, but still the same type of format.Is it also is it gonna be in the direction of the old ferno?
We're going to be attempting to return to a more traditional format. Try to inject a tad more Kingdom Hearts while retaining all that the players have come to love and expect from us.
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Old April 9th, 2009, 06:16 PM   #10
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Default Re: RPG Inferno Status Log

Quote:
Originally Posted by Raeneth View Post
We're going to be attempting to return to a more traditional format. Try to inject a tad more Kingdom Hearts while retaining all that the players have come to love and expect from us.
Oh, well i am already getting the feeling that this time around it may attract all the old inferno players :D
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Old April 9th, 2009, 07:07 PM   #11
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I can't wait to see the inferno back up again!

My question is:
Is there a money issue, in other words, does money have anything to do with how fast you are making the inferno?
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Old April 9th, 2009, 07:10 PM   #12
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Originally Posted by Crimson Crashing View Post
I can't wait to see the inferno back up again!

My question is:
Is there a money issue, in other words, does money have anything to do with how fast you are making the inferno?
Not at all. We just love the Inferno and love seeing people happy playing with our creations. In addition that's the main reason D and I are on staff anyway is to create the Inferno.

Just doing our jobs :3
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Old April 9th, 2009, 07:17 PM   #13
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Quote:
Originally Posted by Raeneth View Post
Not at all. We just love the Inferno and love seeing people happy playing with our creations. In addition that's the main reason D and I are on staff anyway is to create the Inferno.

Just doing our jobs :3
Well you're doing a splendid one. =D
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Old April 9th, 2009, 08:41 PM   #14
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Default Re: RPG Inferno Status Log

Quote:
Originally Posted by Wynn View Post
Thought he was still going to do sprite work and contributing in someway <.<
There are still some things I have to stick around and do; i.e. administrate the Inferno server and modify PHP files per whatever the team needs.

Since 99% of the spritework was done by me in the Inferno, if Rae needs some assistance with it I'd be helping him with that.
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Old April 10th, 2009, 01:49 AM   #15
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Quote:
Originally Posted by Raeneth View Post
We're going to be attempting to return to a more traditional format.
OMFG Will we fight Henskie in chapter 1 again? I hope so. I wanna fight the Liquid Maelstrom again. >:3 I've been waiting for forever for this rematch.

Also, what of the magic system itself? We've gone through like... fifty different magic systems here, so which one would be the one that sticks?

The old one with Fire/Blizzard/Thunder all identical? Would it be the one with Blizzard cutting speed and such as well?

Would we buy spells or would we level things to get spells?

o.o I'm just full of questions.

Other question based on that one word of traditional... 6 worlds? ._. Can we have any ideas on what they are? I think I know what all six may be due to the bold word, but... >_> Well, I hope I'm right.
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