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Old August 23rd, 2008, 06:55 AM   #31
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Default Re: RPG Inferno Demo Information Thread

The common one for now then I think a merchant class should be made but thats just me
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Old August 23rd, 2008, 06:57 AM   #32
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Default Re: RPG Inferno Demo Information Thread

Quote:
Originally Posted by I_LUV_SQUARE View Post
So will we get to pick a class or job at the begining and have to stay that through out the game?
No, Job arcs are things you buy, get them from quests or other things and train. With training them you learn abilities and magic plus other things.

Quote:
The common one for now then I think a merchant class should be made but thats just me
And what all abilities would you get from being a merchant?
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Old August 23rd, 2008, 06:58 AM   #33
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Default Re: RPG Inferno Demo Information Thread

That sounds cool.

Curious, but how do you know so much about it if you are not in the RPG Team?
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Old August 23rd, 2008, 06:59 AM   #34
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Default Re: RPG Inferno Demo Information Thread

Quote:
Originally Posted by I_LUV_SQUARE View Post
That sounds cool.

Curious, but how do you know so much about it if you are not in the RPG Team?
Because Neo often talks to me and posts in RD about things regarding the Inferno.
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Old August 23rd, 2008, 07:05 AM   #35
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Default Re: RPG Inferno Demo Information Thread

Quote:
Originally Posted by Kaizer View Post


And what all abilities would you get from being a merchant?
Extra munny when battling, Taking money from someone who didn't pay slieght, and rip people off with his "munny be gone" spell.
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Old August 23rd, 2008, 07:07 AM   #36
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Default Re: RPG Inferno Demo Information Thread

>.< double Post sorry, computer was acting like a cheeky munky

Last edited by matrix8140; August 23rd, 2008 at 06:38 PM.
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Old August 23rd, 2008, 07:15 AM   #37
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Default Re: RPG Inferno Demo Information Thread

lol thats funny (and I am not being rude) When he saidJob arcs I thought they stood for Classes my bad dont have to be mean though
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Old August 23rd, 2008, 07:20 AM   #38
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Default Re: RPG Inferno Demo Information Thread

Quote:
Originally Posted by Kaizer View Post
Because Neo often talks to me and posts in RD about things regarding the Inferno.

That makes sense.

What kinds of spells will be available?
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Old August 23rd, 2008, 07:27 AM   #39
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Default Re: RPG Inferno Demo Information Thread

Quote:
Originally Posted by I_LUV_SQUARE View Post
That makes sense.

What kinds of spells will be available?
From something I while back, There was talk of 19 spells in the demo. Probably be a healing spell, MP recovery spell, basic attacking spells. Not sure what all else would be included. I really didn't ask anything on the spells really. Since the elemental system won't be put in place till the new inferno. So any spells that deal damage dont interest me at the moment. But as I said, there should be just the basics. Maybe some buffs. One of the RPG mods will have to answer it in full. Or they might just say wait till Sunday.
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Old August 23rd, 2008, 07:31 AM   #40
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Default Re: RPG Inferno Demo Information Thread

I am getting quite used to using spells, so I am really curious as to what all there is. Thanks for that bit though.
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Old August 23rd, 2008, 05:21 PM   #41
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Question Re: RPG Inferno Demo Information Thread

When will the RPG be back up again?
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Old August 23rd, 2008, 05:25 PM   #42
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Default Re: RPG Inferno Demo Information Thread

Quote:
Originally Posted by I_LUV_SQUARE View Post
That makes sense.

What kinds of spells will be available?
Depends on the Job Arc. Each Arc gets specific spells. Even warrior (physical) arcs will get a spell.

Something that shouldn't surprise anyone:

Black Mage will learn Fire, Blizzard, and Thunder (in that order)
Keynovice will lean.. [spoiler]Leaf Bracer[/spoiler]

There will be a lot of spells that overlap in terms of what they do, but I feel this just deepens the experience. For example, if you want to be a ninja, would you rather be casting Fire or would you rather use like Firestorm ninjitsu? They'd have the same numbers most likely, and both be fire elemental... but one fits better into being a Ninja than the other.

Plus I'm planning on eventually holding strict class tournaments, where you can only use weapon/armor/spells/sleights from that class XD mastering more Job Arcs is more better. Always.
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Old August 23rd, 2008, 05:28 PM   #43
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Default Re: RPG Inferno Demo Information Thread

Ok, that is sounding like FFX and FFXII, each character starts out as one type of warrior, then they can eventually learn everything that is available. Is that right?
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Old August 23rd, 2008, 05:32 PM   #44
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Default Re: RPG Inferno Demo Information Thread

Quote:
Originally Posted by I_LUV_SQUARE View Post
Ok, that is sounding like FFX and FFXII, each character starts out as one type of warrior, then they can eventually learn everything that is available. Is that right?
Somewhat. You're free to do anything you want to.

See, when you start the game (without giving TOO much away) you're a blank slate. You're not a warrior, you're not a mage, you're not anything. At all. If you never want to TOUCH a Job Arc (which are all components) you sort of never have to (well you technically are forced to buy one). If you ONLY want to be, say, a Keyblader... you can. You never have to touch another Job Arc as long as you play the game.

However, you're free to change jobs, mix jobs, and basically make a unique character.

We provide the paint, you make the masterpiece.

It's more than just being a great all around player, it's about being able to change yourself on the fly to best attack the situation you're presented with.

Final Fantasy X did have jobs, but they all evened out since the characters were able to use the entire sphere grid.

Final Fantasy XII did the same thing (though they're all unique characters in their own right), but there were never strict jobs in 12. They were all more or less the same "job" which I would consider "Freelancer".

Here, if you have the Keynovice arc, you'll learn Keynovice specific attacks, and arts. You'll be given sleights which only work with Keyblades equipped (the Keynovice's specialty).

Technically, yes. You can master everything and know how to do everything in the Inferno. However, you really have to choose which Job Arc you want to use... otherwise you'll be a lot weaker.

Still, you could "be" a Black Mage and use White Magic as a healer, etc etc. I dunno, the possibilities are more endless than FFX or XII. At the end of the game, yeah, you could theoretically hit max stats in every category, but you have so much to choose from in terms of equipping yourself (arts, weapons, armor) that no two characters should be exactly the same... unless you go well out of your way to make it so.

Last edited by Raeneth; August 23rd, 2008 at 05:38 PM.
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Old August 23rd, 2008, 05:44 PM   #45
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Default Re: RPG Inferno Demo Information Thread

Awesome! I so want to play this now!

Will there be summons? I sure hope so, I love the quests that go with getting them.
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